Magic

(this is where we can put things such as new spells, items and other interesting magical/psi/divine/vestages/etc…)

Grimble’s Channeled Pyrotechnic Perambulation

Conjuration [Fire, Teleport]
Level: Sorcerer/Wizard 4
Components: V
Casting Time: See text
Range: See text
Area: See text
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

The gnome begins to chant syllables in Gnomish. a fist and channels pure magical energy into it. When he has poured enough energy into the spell, he vanishes in a time dependent ball of fire to appear on the other side of the battlefield.

This spell teleports you a short distance and creates an explosion at the point you teleported from based on the amount of time you spend channeling energy into it.

If you cast this spell as a swift action, it teleports you a distance up to 30 feet. You vanish in a small puff of smoke 1 square in size, which gives this area the effect of a fog cloud (a creature in the cloud of smoke has concealement – 20% miss chance) until the end of your turn, but which does not deal damage.

If you cast this spell as a standard action, it teleports you a distance up to 60 feet and produces a ball of fire 10 feet in radius at your point of departure which deals 1d6/2 caster levels (max 5d6).

If you cast this spell as a full round action it teleports you a distance of up to medium (100ft +10feet/level) and you vanish in a ball of fire 15 feet in radius action, it deals 1d8 points of fire damage per two caster levels (maximum 5d8) to all creatures in a 10-foot-radius spread.

If you spend 2 rounds casting this spell, it deals 1d10 points of fire damage per 2 caster levels (maximum 5d10) to all creatures in a 20-foot-radius spread and you are teleported a distance of up to medium.

You do not need to declare ahead of time how long you want to spend casting the spell. When you begin casting this spell, you decide that you are finished casting after the appropriate time has passed.

Magic

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